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New Brush Thumbnails

Since the start of 2023 when the Brush Asset project went into full force, the goal was also to overhaul the brush thumbnails. A lot of thought went into the new design to make it future proof and fit...

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Geometry Nodes Workshop: October 2024

After the Blender Conference, the Geometry Nodes team came together once again to discuss many design topics. This time our focus main focus was to improve support for physics, especially hair...

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This Summer’s Sculpt Mode Refactor

Over the past several months sculpt mode underwent a large rewrite. Since the project has wrapped up, this post gives an overview of what changed. Unlike most other development projects, this had no...

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The Future of Overrides

In December 2024, a workshop was held at the Blender HQ in Amsterdam to discuss the use of overrides in production environments.The workshop was attended by Andy Goralczyk and Simon Thommes from...

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Layered Animation Workshop 2024

Just before Blender Conference 2024, the Animation & Rigging module held a day-long workshop to discuss layered actions should work in Blender. In this post, we’ll share the outcomes of that...

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Winter of Quality 2025

During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1 and...

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Declarative Systems in Geometry Nodes

Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described...

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Frame Node Improvements

Larger node setups have a tendency to become hard to understand. One of the main tools at our disposal to organize them are frames. A frame allows grouping nodes together visually and giving them a...

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Projects Update – Q2/2025

At the beginning of 2025, several projects were announced as the initial targets for the year. Now that we’re in the middle of the second quarter, let’s take a look at where each project stands....

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NPR Project

Wing it! Early NPR project by Blender Studio. In July 2024 the NPR (Non-Photorealistic Rendering) project officially started, with a workshop with Dillon Goo Studio and Blender developers. While the...

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