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Online Assets Workshop Report

During July a workshop was held at the Blender HQ about online asset libraries. The design discussions are the first step to scope the project, which is planned to follow the Brush Assets project....

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VSE Workshop: August 2024

A Video Sequence Editor workshop was held in Blender HQ on August 2024. Various topics related to VSE were discussed — some already in development, some planned to work on soon, and some others that...

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Results from Google Summer of Code 2024

This summer, Blender had the privilege of welcoming six talented contributors as part of the Google Summer of Code program. They worked on exciting projects, enhancing Blender’s nodes, unwrapping,...

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Blender 4.3 Beta is here!

Blender 4.3 splash artwork by Blender Studio Development of Blender 4.3 has reached the Beta stage, meaning it is ready for public testing, and more importantly: it’s time to test and report! What to...

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New Brush Thumbnails

Since the start of 2023 when the Brush Asset project went into full force, the goal was also to overhaul the brush thumbnails. A lot of thought went into the new design to make it future proof and fit...

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Geometry Nodes Workshop: October 2024

After the Blender Conference, the Geometry Nodes team came together once again to discuss many design topics. This time our focus main focus was to improve support for physics, especially hair...

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This Summer’s Sculpt Mode Refactor

Over the past several months sculpt mode underwent a large rewrite. Since the project has wrapped up, this post gives an overview of what changed. Unlike most other development projects, this had no...

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The Future of Overrides

In December 2024, a workshop was held at the Blender HQ in Amsterdam to discuss the use of overrides in production environments.The workshop was attended by Andy Goralczyk and Simon Thommes from...

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Layered Animation Workshop 2024

Just before Blender Conference 2024, the Animation & Rigging module held a day-long workshop to discuss layered actions should work in Blender. In this post, we’ll share the outcomes of that...

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Winter of Quality 2025

During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1 and...

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