New Brush Thumbnails
Since the start of 2023 when the Brush Asset project went into full force, the goal was also to overhaul the brush thumbnails. A lot of thought went into the new design to make it future proof and fit...
View ArticleGeometry Nodes Workshop: October 2024
After the Blender Conference, the Geometry Nodes team came together once again to discuss many design topics. This time our focus main focus was to improve support for physics, especially hair...
View ArticleThis Summer’s Sculpt Mode Refactor
Over the past several months sculpt mode underwent a large rewrite. Since the project has wrapped up, this post gives an overview of what changed. Unlike most other development projects, this had no...
View ArticleThe Future of Overrides
In December 2024, a workshop was held at the Blender HQ in Amsterdam to discuss the use of overrides in production environments.The workshop was attended by Andy Goralczyk and Simon Thommes from...
View ArticleLayered Animation Workshop 2024
Just before Blender Conference 2024, the Animation & Rigging module held a day-long workshop to discuss layered actions should work in Blender. In this post, we’ll share the outcomes of that...
View ArticleWinter of Quality 2025
During the 2024–2025 winter (northern hemisphere), Blender developers focused on quality and stability. This blog post offers an overview of the work accomplished. Bugfixes Between December 1 and...
View ArticleDeclarative Systems in Geometry Nodes
Currently, one of our primary goals for Geometry Nodes is to get to a point where we can build high level and easy to use node group assets for physics simulations. Our general approach was described...
View ArticleFrame Node Improvements
Larger node setups have a tendency to become hard to understand. One of the main tools at our disposal to organize them are frames. A frame allows grouping nodes together visually and giving them a...
View ArticleProjects Update – Q2/2025
At the beginning of 2025, several projects were announced as the initial targets for the year. Now that we’re in the middle of the second quarter, let’s take a look at where each project stands....
View ArticleNPR Project
Wing it! Early NPR project by Blender Studio. In July 2024 the NPR (Non-Photorealistic Rendering) project officially started, with a workshop with Dillon Goo Studio and Blender developers. While the...
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