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Cycles render engine released with permissive license

Blender’s ray-tracing engine “Cycles” has received wide acclaim as a production rendering system, for its quality, speed and having integrated industry standard libraries. As of today the Cycles source...

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Valve Steam Workshop donations – 2 devs get hired

Thanks to the first Steam Workshop donation payment, we can now invest quality developer time for getting Blender work better in game creation pipelines. I’m happy to announce that Blender developers...

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(Re)defining Blender

It’s a recurring event for a lively project like Blender that the UI, usability, design, focus or other important principles  pop up as topics for discussion. It’s all about passion for making a great...

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New Development Infrastructure

The Blender development infrastructure has been updated for the start of the Blender 2.7x release cycle. For a bird’s-eye view of the development process and infrastructure, and for how to get...

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Plans for 2014-2015

In the past 6 months, I’ve only had time for a handful of tiny commits to the Blender code. As much as I love coding and work on Blender itself, I’m also quite useful for other tasks – especially to...

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How Blender started, twenty years ago…

I’ve managed to find the oldest backup of Blender, a snapshot of the first code I wrote to start a new project to replace the in-house tool “Traces”. This started in the Christmas / New Year holidays...

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Google Summer of Code 2014

Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a while and all the students met with everyone and got familiar to our projects. Official code work...

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Supporting Game Developers with Blender 2.71

For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this end, Bastien Montagne has been working on a new FBX exporter, and I have...

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New Game Engine Publishing Addon

One of the common complaints with the Blender Game Engine is with publishing games. While there are many issues related to publishing with the BGE, one issue is the lack of a simple, user-friendly way...

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Anamorphic Bokeh

Cycles allows for photo-realistic rendering. Part of the realism comes from the simulation of photography parameters, such as lens, aperture size, and depth of field. When simulating anamorphic lens,...

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Hair System Roadmap

The Blender hair system will get a number of improvements for the Gooseberry project. Especially the hair dynamics have to be improved and integrated better into the set of artistic tools to allow...

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Viewport project – targets, current state of the code

Depth of field in progress Encompassing a broad issue with decentralized code such as real time drawing under the umbrella of the “Viewport” project, might be slightly misleading. The viewport project,...

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Future viewport, the design

As outlined in the previous post there are some technical and feature targets we want to achieve. Recapping here: 1) Performance boost for drawing code. Make sure we use the best drawing method always...

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Assets – FileBrowser Preliminary Work – Experimental Build I

So, as some of you may know already, since December 2014 and my three weeks spent in Amsterdam at BI, I’ve started working on the asset topic. An 'Append' file browser with two blender files showing...

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Animation System Roadmap – 2015 Edition

Hi there! It’s probably time to make this somewhat official: Here is a selection of the most pressing “big ticket” animation related developments currently on my todo list. Do note that this is not an...

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More Dependency Graph Tricks

The new dependency graph enables several corner cases that were not possible in the old system, In part by making evaluation finer grained – and in part by enabling driving from new datablocks. A nice...

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Google Summer of Code 2014

Google has granted us 7 slots for the 2014 Summer of Code edition! The program is already running for a while and all the students met with everyone and got familiar to our projects. Official code work...

View Article


Image may be NSFW.
Clik here to view.

Supporting Game Developers with Blender 2.71

For the 2.71 release, we’ve been working on improving support for game developers using Blender with external engines. To this end, Bastien Montagne has been working on a new FBX exporter, and I have...

View Article

Image may be NSFW.
Clik here to view.

New Game Engine Publishing Addon

One of the common complaints with the Blender Game Engine is with publishing games. While there are many issues related to publishing with the BGE, one issue is the lack of a simple, user-friendly way...

View Article

Image may be NSFW.
Clik here to view.

Anamorphic Bokeh

Cycles allows for photo-realistic rendering. Part of the realism comes from the simulation of photography parameters, such as lens, aperture size, and depth of field. When simulating anamorphic lens,...

View Article
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