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Channel: General Development – Blender Developers Blog
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Gitea Test Drive

Last week we shared the ambitious goal to switch to the new development infrastructure during this week. Well, not so fast! A lot of work has been done, including making sure all data can be migrated...

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New Development Infrastructure

Today Blender development is moving to a new platform, hosted on projects.blender.org. The move has been announced and documented in several articles and documents, so here we will focus on the...

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Blender Release Cycle Update

During the development of Blender 2.8, the release cycle was formalized into a 4-releases per year schedule, with one of the releases offering long-term support (Blender LTS). While having many...

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Google Summer of Code 2023

Blender gets five slots for Google Summer of Code 2023! Let’s take a look at the projects that contributors will work on this summer. Flamenco Improvements Around a year ago, Flamenco—Blender Studio’s...

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Development Fund Supported Projects Q2

At the beginning of the year we published the “Projects to Look Forward to in 2023“. It is time for an update on the planning, and to share the prioritized projects as of now – second quarter of 2023....

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Sunsetting Subversion

Today we would like to announce the first steps in saying goodbye to Subversion, also known as SVN. The Blender project first used CVS as its version control system, then migrated to SVN, and later to...

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The Next Big Step: Grease Pencil 3.0

In 2008, Joshua Leung implemented annotations in Blender directly in the 3D Viewport, he called this feature: Grease Pencil. Grease Pencil as annotation tool in its first iteration. Credit: Virgilio...

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Node Tools, Interface and Baking

The next Blender Open Movie – Project Gold – is now officially announced. This project has a very strong artistic vision and is aiming at an extremely stylized look. Project Gold concept art by...

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Lessons from the 2023 Animation Workshop

The Animation & Rigging module had a design workshop a few weeks ago, with participants both remote and in person. We accomplished a lot of important design work, and generally had a good time...

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Node Tools in Blender 4.0

Node tools are now available in the upcoming Blender 4.0! Here is some background info about the design and what to expect in the future. Randomize (custom) Node-Tools What are Node Tools? Node tools...

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Blender Translation Platform

Localization is an important aspect of the Blender project. Translating Blender’s interface and user manual breaks down language barriers and makes tools and knowledge accessible to a wide group of...

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Vulkan Project Update

Last week a big milestone was reached: the Vulkan backend has been enabled as an experimental option. It is available in alpha builds on Linux and Windows. This option is highly experimental and...

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Geometry Nodes Workshop: November 2023

One week after this year’s Blender Conference, the geometry nodes team came together in Amsterdam to discuss many design topics that affect the future of geometry nodes. This post gives a general...

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Grease Pencil: Task Force

The Grease Pencil 3 project is well on its way, but there are still many tasks left to do. This is a call to the Blender community to help out and get Grease Pencil 3 out of experimental mode! What is...

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A New Developer Documentation Platform

In this proposal, Julian Eisel highlights how a more accessible and powerful documentation platform can help the push towards a development culture more centered around documentation and design. The...

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Extensions Platform Beta Release

Today the extensions platform becomes generally available in the development version of Blender, and is on track to be officially available in the upcoming Blender 4.2 LTS, to be released in July....

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Geometry Nodes Workshop: May 2024

In May 2024, various Geometry Nodes contributors came together in Amsterdam to discuss many design topics. This post gives a general overview of the topics that were discussed. You can also read all...

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Blender 4.2 LTS Beta

We are just a few weeks away from the release of Blender 4.2 LTS. A major upgrade with loads of new features and improvements that require testing. It is impossible for developers to cover all use...

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Brush Assets is out!

Late in 2022 the initial design for the Brush Assets1 was laid out. Earlier this year it was chosen to be one of the development targets for 2024. Much has changed since its original design, including...

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EEVEE Next Generation in Blender 4.2 LTS

After over 2 years of development, the EEVEE Next project has produced a major evolution of the Blender viewport system, set to be a key feature of the upcoming 4.2 LTS release. Project goals The...

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