It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up.
Big picture: What we did so far
HDRI, PBR, realistic light shadows, post process effects, probes … all of this in real-time, integrated with object mode, mesh editing, …
Do you want to see a glimpse of this while it evolves? Follow the Blender developers video channel:
We demo’ed Cycles integrated with the viewport. Eevee reflections and bloom. And a brand new hair drawing system – fast, smooth, and good looking.
Plans for Siggraph
At the Blender booth at Siggraph (1-3 August) we will show a demo of Blender 2.8. The focus will be on fast playback of realistic characters and environments in real-time.
By then we should also have: Indirect light, reflections, transparency, and tons of performances improvements.
Buildbot
Feeling the hype? Get hands-on with the latest builds. Fresh every day at builder.blender.org/download!
Community tests & call for help!
Thanks to the wonderful community, we already have early adopters and beta-testers spreading the love online.
Have any work from your own that you want to share? We really welcome and are looking forward to see more examples and use cases.
Bloom / Blender 2.8 (Test build) Eevee PBR Engine RealTime by Юрий Жестников
For developers willing to join the project, check Eevee’s roadmap and the more technical viewport optimization document.
After Siggraph
The fun doesn’t stop there. We expect more people to try Blender after all the demos. Which means the focus will be on usability, and polishing.
You should see Cycles fallback, Blender Internal conversion, and advanced features such as SSS and Volumetric.
glowy stuff! @dfelinto gave me a shiny #b3d 2.8 to play around with! whee pic.twitter.com/Y5L8rbN6Hd
— Andy Goralczyk (@artificial3d) May 18, 2017
Shiny creatures – early Blender 2.8/Eevee tests by Andy Goralczyk (@artificial3d)