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Channel: General Development – Blender Developers Blog
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The Blender 101 Project and You!

What and Why? With the upcoming 2.8, Blender is going to be an amazing tool for artists. However, not everyone is a professional working in a studio environment. Many are casual users. Some use Blender...

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Viewport Project – Plan of Action

December, the time of the year for hot chocolate mugs, bright decoration lights and, of course, development roadmap. In the spirit of the season, the following document is the plan of action for the...

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Dependency graph proposal

This post is all about dependency graph design for the Blender 2.8 project. Brief overview Before going too much into technical details let’s first look into some top-level design overview about what’s...

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Improving Alembic support in 2.79 and 2.8

Blender 2.78 saw basic Alembic support for both import and export. The initial patch was provided by DwarfLabs, and was then integrated into Blender by Kévin Dietrich. For the previous month, I...

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Eevee Roadmap

In the last post about the Viewport Plan of Action we ended briefly covering the upcoming realtime engine of Blender 2.8, nicknamed Eevee. Eevee will follow the (game) industry PBR (Physically Based...

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Blender 2.8 Workflow Workshop Video

Here is a little video documentary of the Blender 2.8 Workflow Workshop that took place in Amsterdam between 25 and 27 November 2016. It’s great to see that after a few months since that meeting...

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Viewport: Past, present and future

It’s been too long. Do you remember Eevee? A lot of development happened in the past month, so listen up. Big picture: What we did so far HDRI, PBR, realistic light shadows, post process effects,...

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View Layers and Collections

At popular confusion request we are shedding some light in the new View Layers and Collections in Blender 2.8. Where are the Objects? In Blender, objects are not directly part of the scenes. Instead,...

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Cycles Benchmarks – Nvidia update

In-between all other duties here in Blender Institute, Sergey Sharybin is building a 24/7 test farm running Blender’s daily builds to check on various hardware configurations. The tests will be for...

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Cycles Benchmark – AMD update + new benchmark file

Three weeks ago we posted a benchmark update with Nvidia GPUs. Meanwhile we had AMD sending us a flagship Threadripper system – 32 threads, 64 GB memory, onboard SSD. The image below shows the latest...

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Blender 2.8 Xmas Report

Goodbye 2017 It’s that time of the year again. And what a year! Blender 2.8 is shaping up and made ready for use in daily production in a Blender open movie. Early in the year, we started sharing a...

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Blender 2.8 Code Quest + Live Q&A

Yesterday the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release the first version of the much anticipated Blender 2.8. It will be...

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Code Quest: GO!

It took only 4 days to hit the 1000 rockets target for the Code Quest crowdfunding. Congratulations to the Blender community for showing such fantastic support! Now that the target is hit: Code Quest...

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EEVEE F.A.Q.

With more and more EEVEE demos popping up in the internet, it comes the time to shed some light into what is the Blender 2.8 EEVEE project and what is possible with it. How can I use EEVEE for my...

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Blender 2.8 Highlights

Introduction The Blender 2.8 project has gone a long way since its start. With the upcoming Code Quest bringing the first Beta release even closer, it’s a good time to reveal some of the most...

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Code Quest Status Update

In less than 2 weeks the Blender 2.8 Code Quest will start! The organization team at Blender has been quiet, but very busy. We are talking booking flights, arranging apartments, preparing the move to...

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Code Quest: Planning

At the end of the Code Quest we will have the first Beta release of Blender 2.8. And to get there we now have an internal plan for the weeks to come (click on the image to see): As you can see we have...

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Tools, Toolbar and Tool Widgets

As many of you might already have seen in the daily builds of Blender 2.8, we have been working on a new toolbar and widget system for Blender. I thought it would be a good idea to tell you why, and...

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Collections and Groups

In Blender 2.8 the layer system was revamped, so that objects are organized into a hierarchy of collections. No longer is there a limit of 20 fixed layers. To make this system more powerful for...

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Cycles Mini Code Quest

This week Lukas Stockner visited the code quest to finish some of the Cycles improvements he’s been working on, and to discuss and plan future Cycles development. The main focus was on adding UDIM...

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