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2020/21 Recruitment

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To complete the team and to be able to further professionalize the Blender project, the following open (paid) job positions have been defined.

The information below is being shared to create transparency in communication. There will probably be questions about this and the process – please comment these here. Ton Roosendaal will reply swiftly.

Note that for none of these jobs formal calls for application have been made yet, recruiting will be done via blender.org eventually. Testing the waters here!

Development Infrastructure Engineer (DevOps)

  • Manage the blender.org infrastructure for developers (including Wiki, docs, blog, chat, etc)
  • Implement and manage automating tasks, such as testing and building.
  • Local job at Blender HQ Amsterdam.

Status: currently finalizing agreement with excellent candidate.

Development Community Coordinator

  • Coordinate and support online activities for every contributor to blender.org; volunteers and professionals alike.
  • Organize on-boarding for new developers.
  • Finding and connecting new talent within Blender projects.
  • Remote job. Preferably: someone in the North American timezone.

Blender UI Developer/Designer

  • Assist developers with visuals, mockups, tools and UI layouts.
  • Keep a close eye on UI and usability guidelines (consistancy, core principes, etc)
  • Preferably: someone with (basic) C and (decent) Python skills.
  • Availability to work at Blender HQ, Amsterdam.

Writer / blogger/ editor

  • Write content for blender.org and Blender Cloud.
  • Should be able to write release logs, articles in the Code blog, press releases and studio production logs.
  • Preferably: video editing skills!
  • Availability to work at Blender HQ, Amsterdam.
  • Part-time possible.

Back-end Web Developer

  • Someone who understands and loves 3D animation (and game) production – the tools and infrastructure needed for it.
  • Manage the Blender Cloud back-end for publishing content.
  • Develop online tools which will be used and shared by the Blender Studio for production.
  • Available to work at Blender HQ, Amsterdam

Blender Foundation/Institute board of directors

This is a 3-5 year target, to appoint a board of directors to build and maintain a sustainable, future proof organization for realizing the mission of Blender.

Recruitment for the operations role will start this year:

  • Operations/Finance director (Dutch resident & Dutch speaking)
  • Technical director (incl. managing industry relations)
  • Creative director (Blender design & UIX, branding, communication, demos/films)

Note: This is not a call for applications yet, it’s to mainly share transparency on what’s to come in the near future. Recruiting will be done via blender.org eventually.

Thanks!

Ton Roosendaal


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