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Channel: General Development – Blender Developers Blog
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User Interface Workshop – Feb. 2020

by William Reynish The dust has now fully settled after the major UI changes that happened in Blender 2.80, this gives us a vantage point to look at planning Blender’s forthcoming next UI-related...

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Asset Manager

The asset manager project goal is to help artists to quickly re-use, share and organize assets and production files. This project is one of the 10 projects for 2020, starting with a clear and focused...

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Tracker Curfew Wrap Up

Since the release of Blender 2.80 beta at the end of 2018, the development team has been dealing with an increasing number of issues reported on the bug tracker. After the 2.80 release, a further...

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Modules Roadmap – June 2020

As part of the Blender 2.90 roadmap, every module had their upcoming roadmap updated. These topics represent big target planning that help artists, contributors and module members to be on the same...

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Changes to the Alembic Exporter

This blog post describes the intended changes to the Alembic exporter in Blender 2.90. Here Sybren Stüvel talks about these changes, the motivation behind them, and where feedback from the community...

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Bug Sprints

Building a better Blender Bug Sprint Proposal – July 2020 This article proposes a new strategy to handle bug sprints during the Blender development cycles. The proposal was met with positive consensus...

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2020/21 Recruitment

To complete the team and to be able to further professionalize the Blender project, the following open (paid) job positions have been defined. The information below is being shared to create...

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Faster Motion Blur with Intel Embree

Motion blur is essential for realistic rendering, but it comes at a price; especially on scenes with fast-moving characters featuring hair or fur. Blender 2.90 introduced support for Intel Embree,...

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Cloth Sculpting improvements in Blender 2.91

Cloth sculpting was initially introduced in Blender 2.83 with the Cloth Brush. In 2.90, the Cloth Filter was added, which allowed cloth-like simulations to be run from Sculpt Mode.  Blender 2.91 has...

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Code Quality Day

The Blender project exists for more than 20 years. During this time, its codebase has grown organically, with a healthy mix of refactors, brand-new code, and core parts that have survived the journey....

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Nodes Modifier Part I: Sprites

This initial milestone of the Everything Nodes Project will focus on the features that can be used by the Blender Studio. Now that the Sprite Fright short film has been officially announced, the use...

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Everything Nodes and the Scattered Stone

The much anticipated first installment of the everything nodes projects is finally integrated into Blender. This will be incorporated in the upcoming Blender 2.92, to be released in 2021. Pebbles...

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Geometry Nodes and the Melting Iceberg

The geometry nodes project will soon make its debut in the upcoming Blender 2.92. Dalai Felinto made a presentation with an overview of the project process so far, with emphasis on what the team...

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Module teams for core Blender development

Blender is growing fast. With the success of the Blender Development Fund and industry support, it’s important to make sure that the blender.org project organization remains future proof. Numerous...

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Render Modules Update

The Blender development team keeps growing, and we are in the process of improving the organization and hiring new employees to accommodate this. For me personally, this provides an opportunity to...

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Blender 2021 Roadmap

2021 promises to be a busy and exciting year. We will be working on the second LTS release and on Blender 3.0, which includes a lot of new development. This year also marks the 10th anniversary of...

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Cycles X

Today it’s been exactly 10 years since Cycles was announced. In the past decade Cycles has developed into a full-fledged production renderer, used by many artists and studios. We learned a lot in...

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Mesh Editing Optimization – Initial Steps

Since releasing Blender 2.8x there have been performance regressions with mesh editing that haven’t been addressed. While Blender developers were aware of these problems, early on a lot of time was...

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Blender OSS and Licenses

Blender 2.93 marks the second installment of the LTS program. This time around, the bar for sharing the builds was raised to a new level. Blender is now fully compliant with the highest standards...

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EEVEE’s Future

EEVEE has been evolving constantly since its introduction in Blender 2.80. The goal has been to make it viable both for asset creation and final rendering, and to support a wide range of workflows....

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